
Passengers
⚜︎What if the only tool to save you... was a conversation? ⚜︎
In this psychological horror game, you get behind the wheel as a lone driver on an endless, dark highway. Your job: to take passengers to their destination.
Your secret mission: find out who's human... and who they are.
There are no guns. No chases. Just words.
Each passenger looks completely human, but their words can give them away.
Listen carefully, ask questions, detect contradictions. The difference between harmless chatter and a cosmic abyss is in the details.
⚜︎Movement⚜︎
Only make good decisions...
⚜︎ David Ospina Chahín - Audio Programmer, UI/UX Designer & Programmer.
⚜︎ Santiago Rodríguez Daza - Level Designer & Animator.
⚜︎ Carlos Henao Velázquez - Gameplay Programmer & Storytelling.
⚜︎ Isabela Gómez Salazar - 2D and 3D Artist & Post-Production.

⚜︎ Credits ⚜︎
White noise: https://freesound.org/people/Tapepusher/sounds/233625/
Button: https://freesound.org/people/crash_358/sounds/615529/
Dialogue sound: https://freesound.org/people/elmasmalo1/sounds/350883/
UI assets: https://srtoasty.itch.io/ui-assets-pack-2
Road asset: https://sketchfab.com/3d-models/low-road-e353f90e42b542689bade5e3f714f710
Tree asset: https://sketchfab.com/3d-models/pine-tree-e52769d653cd4e52a4acff3041961e65
Car asset: https://ggbot.itch.io/psx-style-cars
Low poly model: https://www.cgtrader.com/items/3290470/download-page
⚜︎ Support us with your feedback in the comments, don't hesitate to express new ideas or comments to improve the game and the players experience! ⚜︎
⚜︎ Repository: https://github.com/Davidoch13/Passengers_
Comments
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Super muchachos lo que lograron, muy buen juego.
What a fun game!!
You don't know how happy I am to see you working. Today I'll give you my opinion, not as a developer, but as a fan of these types of games: I liked the game. In my opinion, it follows the rules of the jam. It's captivating and gives you that feeling that you're being tricked the whole time. The white noise is sometimes tiresome, or at least in my opinion after 30 minutes of play. The trees and their movement are brutal, and the characters are made with their faces—a tremendous touch! As a player, I would rather have the driver be able to make decisions about the route, find darker and more intimidating routes, variations in the environment, take the right or the left.
Obviously, you have my vote, and I know you'll get many more from me!
Congratulations.
Thanks for the feedback!
oh! que chimba esto muchachos verlos activos esta muy chimba!
Muchas gracias por tu comentario!! :D